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Comments on Ultimate Texas Hold'em Hole-Card Play

Yesterday I received a request to analyze Ultimate Texas Hold'em (UTH). This isn't the first time I've had this particular request. I wrote the code to analyze UTH a couple of years ago when an online casino company asked me to independently verify the house edge. To say that this is a big game is an understatement. For practical use, running a cycle is only the first step. The information must then be culled into rules that can be effectively used. For hole-card analysis, the computations get even bigger.

By
Eliot Jacobson Ph.D.
November 12, 2012

Ultimate Texas Hold'em Hole-Card Play: One Dealer Card

Ultimate Texas Hold'em (UTH) is among the most vulnerable novelty games to hole-card play. Between the dealer's two cards and the five community cards, the player has seven opportunities to get some extra information. With the ability to make a Play bet that is 4x the player's original Ante bet, any extra information can be leveraged into a big edge. In this post I am going to examine the case when the player knows one of the two dealer's hole-cards before making his pre-Flop decision.

By
Eliot Jacobson Ph.D.
May 18, 2015

Ultimate Texas Hold’em Hole-Card Play: One Dealer Card, One Turn/River Card

When an AP finds a dealer on Ultimate Texas Hold'em (UTH) who is vulnerable to hole-carding, it is not unusual for her to expose the bottom card of every packet of cards she delivers. This includes exposing one of her two hole-cards as well as one of the common cards. Depending on how the common cards are spread and turned over, the exposed common card will then either be a Flop card or it will be a Turn/River card. This post considers the situation when the AP sees one dealer hole-card and one Turn/River card.

By
Eliot Jacobson Ph.D.
May 11, 2015

Ultimate Texas Hold'em Collusion

Ultimate Texas Hold'em (UTH) has a significant hole-card problem (see this post and this post). I've wondered for a long time if it also has a collusion problem: if players are allowed to share their cards at the table, can they get an edge? For the would-be colluder, players don't have many cards to share. A full table with six spots only gives players a total of 12 cards to work with.

By
Eliot Jacobson Ph.D.
May 28, 2014